A Consumer Guide to Virtual Worlds
The Association of Virtual Worlds new Consumer Guide to Virtual Worlds lists over 375 virtual worlds representing the most current information.
There are worlds for kids, tweens, teens, adults, businesses and organizations complete with full color images, links, and categories
“I am very excited by this new edition from our publishing division,” says Edita Kaye, Founder of the Association of Virtual Worlds, “because it is a simple, one-stop resource for everyone from kids to corporations.”
The Consumer Guide to Virtual Worlds contains over 375 virtual worlds. Each world is listed alphabetically and includes a web address and brief description. In addition each world is classified as to whether it is live or in development, whether it is appropriate for kids, tweens, teens, or adults; and type of virtual environment it is, for example, a MMORPG (massively multiplayer online role playing game), a social network, a mobile application or a custom world.
Consumer Guide to Virtual Worlds is as easy to use for newbies (newcomers) to virtual worlds as it is for pros and long time fans of virtual worlds, or even businesses and organization looking to explore the virtual market place.
Author
E.M. Kaye
This edition edited by Barbara Ciaramitaro PhD.




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